Check here to see which usages Texture Smith has the most support for.
BaseColor
- Tint & Alpha: Modify the colors/alpha.
- Multiply RGB: Blend RGB with underlying color.
- Multiply A: Blend alpha with underlying alpha. Good for semi transparent textures.
Normal
- Rotation Mode:
- Auto (default): Automatically rotates normals based on brush rotation.
- Static: No rotation.
- Rotation: An offset.
- Invert (Button): Adds PI to the current normal rotation. Gives an 'inverted' effect.
- Strength: Increase the normal power.
- Blend: How much to blend with underlying normals.
Metal
- Metallic: How metallic (reflective) the surface is.
- Metallic Blend: How much to blend with underlying metallic.
- Smoothness: The glossiness/roughness.
- Smoothness Blend: How much to blend with underlying smoothnrdd.
Height
- Offset: Increases or decreases the height.
- Depth: How it blends with the underlying height.