Space

Brush (default): Uses the Brushes transform to position and scale the textures.

UV: Uses the built in uv of the mesh. Create erasers by using this with the the objects base textures.

Vertex: Uses the vertices of the mesh, so regardless of the brush or object position it will give consistent results.

World Vertex: Like vertex space, but uses the meshes world position as well.

Rotation

Rotate Mode

  • Static: Textures won't rotate with the Brush.
  • Brush: Textures rotate with the Brush.
  • Brush Inverted: Yeah. Don't know what purpose this could serve.

Offset An offset to the brush's rotation. Mostly added for when working with the uv method.

Tile & Offset

Texture Smith will ignore a textures built in wrap mode and does it manually.

Wrap Mode

  • Clamp: Clamp.
  • Repeat (default): Tile effect.
  • Mirror: Mirrors the tile every 2nd time.